Geometry Processing Speed
Geometry level Lighting profile Shader profile Compiler profile Adapter Device Window mode Display width Display height Refresh rate Vertex processing Screenshot Screenshot format Screenshot source Testing time (sec.) Logging (sec.) Status FPS PPS Screenshot file
Ambient: High Ambient Fixed-Function Pipeline Microsoft shader compiler (D3DX) NVIDIA GeForce 7100 GS Hardware Windowed 640 480 75 Hz Pure hardware vertex processing Disabled BMP Render target surface 10.00 0 (Disabled) Passed 48.30 62210376 N/A
Diffuse + Specular (3 point lights): High Diffuse + specular (3 point lights) Fixed-Function Pipeline Microsoft shader compiler (D3DX) NVIDIA GeForce 7100 GS Hardware Windowed 640 480 75 Hz Pure hardware vertex processing Disabled BMP Render target surface 10.00 0 (Disabled) Passed 17.29 22270894 N/A

 

Pixel Shading
Shading profile Vector normalization pow() function sin() function FP precision Shader profile Compiler profile Adapter Device Window mode Display width Display height Refresh rate Vertex processing Screenshot Screenshot format Screenshot source Testing time (sec.) Logging (sec.) Status FPS PPS Screenshot file
Psychodelic: Procedural: Psychodelic PS1.1 (HLSL) Arithmetic ops Arithmetic ops Arithmetic ops 32-bit floating-point precision PS (various versions) Microsoft shader compiler (HLSL) NVIDIA GeForce 7100 GS Hardware Windowed 640 480 75 Hz Pure hardware vertex processing Disabled BMP Render target surface 10.00 0 (Disabled) Passed 263.48 84144480.00 N/A
Lighting (Phong): Lighting (Phong): 3 point light PS2.0 (HLSL) Arithmetic ops Arithmetic ops Arithmetic ops 32-bit floating-point precision PS (various versions) Microsoft shader compiler (HLSL) NVIDIA GeForce 7100 GS Hardware Windowed 640 480 75 Hz Pure hardware vertex processing Disabled BMP Render target surface 10.00 0 (Disabled) Passed 85.66 27357320.00 N/A

 

Point Sprites
Point size Animation Shading profile Shader profile Compiler profile Adapter Device Window mode Display width Display height Refresh rate Vertex processing Screenshot Screenshot format Screenshot source Testing time (sec.) Logging (sec.) Status FPS PPS Screenshot file
Medium size: Medium (10.0) Enabled Diffuse lighting (2 point lights) VS 1.1 (HLSL) Microsoft shader compiler (D3DX) NVIDIA GeForce 7100 GS Hardware Windowed 640 480 75 Hz Pure hardware vertex processing Disabled BMP Render target surface 10.00 0 (Disabled) Passed 162.94 3290231.25 N/A