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| Geometry Processing Speed | ||||||||||||||||||||
| Geometry level | Lighting profile | Shader profile | Compiler profile | Adapter | Device | Window mode | Display width | Display height | Refresh rate | Vertex processing | Screenshot | Screenshot format | Screenshot source | Testing time (sec.) | Logging (sec.) | Status | FPS | PPS | Screenshot file | |
| Ambient: | High | Ambient | Fixed-Function Pipeline | Microsoft shader compiler (D3DX) | NVIDIA GeForce 7100 GS | Hardware | Windowed | 640 | 480 | 75 Hz | Pure hardware vertex processing | Disabled | BMP | Render target surface | 10.00 | 0 (Disabled) | Passed | 48.30 | 62210376 | N/A |
| Diffuse + Specular (3 point lights): | High | Diffuse + specular (3 point lights) | Fixed-Function Pipeline | Microsoft shader compiler (D3DX) | NVIDIA GeForce 7100 GS | Hardware | Windowed | 640 | 480 | 75 Hz | Pure hardware vertex processing | Disabled | BMP | Render target surface | 10.00 | 0 (Disabled) | Passed | 17.29 | 22270894 | N/A |
| Pixel Shading | |||||||||||||||||||||||
| Shading profile | Vector normalization | pow() function | sin() function | FP precision | Shader profile | Compiler profile | Adapter | Device | Window mode | Display width | Display height | Refresh rate | Vertex processing | Screenshot | Screenshot format | Screenshot source | Testing time (sec.) | Logging (sec.) | Status | FPS | PPS | Screenshot file | |
| Psychodelic: | Procedural: Psychodelic PS1.1 (HLSL) | Arithmetic ops | Arithmetic ops | Arithmetic ops | 32-bit floating-point precision | PS (various versions) | Microsoft shader compiler (HLSL) | NVIDIA GeForce 7100 GS | Hardware | Windowed | 640 | 480 | 75 Hz | Pure hardware vertex processing | Disabled | BMP | Render target surface | 10.00 | 0 (Disabled) | Passed | 263.48 | 84144480.00 | N/A |
| Lighting (Phong): | Lighting (Phong): 3 point light PS2.0 (HLSL) | Arithmetic ops | Arithmetic ops | Arithmetic ops | 32-bit floating-point precision | PS (various versions) | Microsoft shader compiler (HLSL) | NVIDIA GeForce 7100 GS | Hardware | Windowed | 640 | 480 | 75 Hz | Pure hardware vertex processing | Disabled | BMP | Render target surface | 10.00 | 0 (Disabled) | Passed | 85.66 | 27357320.00 | N/A |
| Point Sprites | |||||||||||||||||||||
| Point size | Animation | Shading profile | Shader profile | Compiler profile | Adapter | Device | Window mode | Display width | Display height | Refresh rate | Vertex processing | Screenshot | Screenshot format | Screenshot source | Testing time (sec.) | Logging (sec.) | Status | FPS | PPS | Screenshot file | |
| Medium size: | Medium (10.0) | Enabled | Diffuse lighting (2 point lights) | VS 1.1 (HLSL) | Microsoft shader compiler (D3DX) | NVIDIA GeForce 7100 GS | Hardware | Windowed | 640 | 480 | 75 Hz | Pure hardware vertex processing | Disabled | BMP | Render target surface | 10.00 | 0 (Disabled) | Passed | 162.94 | 3290231.25 | N/A |